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Vampire Hunter Eddie

Sustain Damage Assassin

Class: Assassin

HP: 7,415
ATK: 1,372
DEF: 433
MAGIC: 1,372
MR: 433
SPECIAL: 200

HP

Vampire Hunter Eddie currently stands number 368 overall in HP and number 64 in the Assassin class.

ATK

Vampire Hunter Eddie currently stands number 54 overall in ATK and number 17 in the Assassin class.

Magic

Vampire Hunter Eddie currently stands number 25 overall in magic and number 10 in the Assassin class.

Special

Vampire Hunter Eddie currently stands number 466 overall in special and number 91 in the Assassin class.

Key Skills & Abilities

DUSK

• Deals physical and magic damage.
• 25% Chance to Critically Strike on each hit.
• Deal one hit of Additional Physical and Magic damage to the enemy based on their ATK and DEF stats if the target has no negative effects present on them.
• 25% Chance for an Extra Turn.

ROUSE

• Deals physical and magic damage.
• 50% Chance to Revive a dead ally.
• Instantly gain an Extra Turn.

SCREAM(Past Basic Attack)

• Deal one hit of Physical and one hit of Magic damage to a single target.
• 50% Chance to Critically Strike.
• Remove Doom, Perfect Disable, and Perfect Death from all allies.
• Gain Fury.
• Grants Immunity and Thorn Shields to all allies for 2 turns.
• 25% Chance to gain an Extra Turn.

MARK

• Deals true damage to a single target.
• Marks the target for 3 turns.
• Instantly gain an Extra Turn.
• Marks can be consumed with Perfect Hits to deal true damage.

CLAIM

• Deals one hit of magic damage and one hit of physical damage to all enemies.
• Remove All Shields before dealing damage.
• 50% Chance to Critically Strike.
• Cleanse all allies if any ally is inflicted with Permadeath or Stun.
• Heals all allies based on their MAX HP.
• Grants an additional Healing based on MISSING HP for every Mark on the target.

STAKE

• Deals true damage to a single target.
• Gain Critical Strike chance with 100% Critical Chance for 2 turns if the enemy is Marked.
• Instantly gain an Extra Turn.

REBIRTH

• Deals true damage to a single target.
• Revives all allies.
• Grants 100% Critical Strike chance for 1 turn.
• Damage dealt increases based on the enemy’s MAX HP.