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Aces Bomber Eddie

Multiple Enemy Damager

Class: Gunner

HP: 7,034
ATK: 2,007
DEF: 232
MAGIC: 395
MR: 232
SPECIAL: 628

HP

Aces Bomber Eddie currently stands number 397 overall in HP and number 67 in the Gunner class.

ATK

Aces Bomber Eddie currently stands number 9 overall in ATK and number 1 in the Gunner class.

Magic

Aces Bomber Eddie currently stands number 330 overall in magic and number 67 in the Gunner class.

Special

Aces Bomber Eddie currently stands number 27 overall in special and number 13 in the Gunner class.

Key Skills & Abilities

SHOOT

• Deals physical damage to a single target.
• 25% Chance to Critically Strike.
• Remove Invincibility and Physical, Magic, and True Damage Invulnerability effects before dealing damage.
• Deal Additional True Damage for each beneficial effect on the target.

TRIPLE SHOT

• Deals 3 hits of physical damage to random targets.
• 20% Chance to gain an Extra Turn.
• Gain Critical Strike if a target is killed.
• Damage dealt increases based on your ATK and SPECIAL stats.

DO OR DIE(Past Basic Attack)

• Deals physical damage to a single target.
• Removes One Beneficial Effect.
• Inflicts Permadeath on targets with Immortality, Endure, or Ghost effects.

RELOAD

• Gain Perfect Immunity for 2 turns.
• Gain Damage Reduction Shield for 2 turns.
• 35% Chance to gain an Extra Turn.

FLY TO LIVE

• Deals physical damage to all enemies.
• 65% Chance to remove Perfect Immunity from all enemies.
• Inflict Curse, DEF Down, and Exhaust on the target for 1 turn.
• 20% Chance to grant an Extra Turn to each ally.

GATHERING SPEED

• Heal all allies based on their SPECIAL stat.
• Permanently increase the SPECIAL and ATK stat of all allies by 5%. Instantly gain an Extra Turn.

SPITFIRE

Gain Perfect Immunity for the duration of battle. Reduce Damage Taken by 60%, but deal random damage to each ally equal to 5% of their MAX HP when hit. 35% Chance to gain an Extra Turn after each action. Remove Immunity and Perfect Immunity and inflict 3 Marks for 2 turns on any target with the Labyrinth or Viper Talisman set equipped every turn.