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Executioner Eddie

Single Target Damager

Class: Assassin

HP: 7,625
ATK: 1,276
DEF: 396
MAGIC: 1,276
MR: 333
SPECIAL: 652

HP

Executioner Eddie currently stands number 352 overall in HP and number 60 in the Assassin class.

ATK

Executioner Eddie currently stands number 65 overall in ATK and number 20 in the Assassin class.

Magic

Executioner Eddie currently stands number 34 overall in magic and number 13 in the Assassin class.

Special

Executioner Eddie currently stands number 22 overall in special and number 4 in the Assassin class.

Key Skills & Abilities

GUILLOTINE

• Deals true damage to a single target.
• 50% Chance to Critically Strike on attack.
• Inflict Perfect Heal Block on the target for 2 turns.
• Deal Additional True Damage equal to 25% of the target’s MAX HP if they were at full HP when attacked.

PUBLIC EXECUTION

• Deals true damage to a single target.
• 50% Chance to Critically Strike on attack.
• Remove All Immunity effects, including Vanish and Perfect Immunity.
• Deal Additional True Damage, that can Critically Strike, equal to 120% of the target’s MAX HP if the True, Viper, or Fortune Talisman set is equipped to the target.

ORDER OF THE AXE(Past Basic Attack)

• Deals 2 hits of true damage to a single target.
• 50% Chance to Critically Strike on each attack.
• Heal all allies based on your ATK and MAGIC stat.
• Grant Ascension to all allies for 1 turn if the target’s HP is below 50%.

GALLOWS POLE

• Inflict 6 Marks on the target for 3 turns.
• Gain Charge for 1 turn.
• Instantly gain an Extra Turn.

CAPITAL PUNISHMENT

• Deals true damage to a single target.
• 50% Chance to Critically Strike on attack.
• Grant Increased ATK and MAGIC to all allies for 2 turns.
• Permanently Increase ATK and MAGIC of self by 5%.

COLD CELL

• Remove Negative Effects, including Silver Effects, from self.
• Grant Cleanse status to all allies for 2 turns.
• Instantly gain an Extra Turn.

LAST WORDS

• Deals true damage to a single target.
• 100% Chance to Critically Strike on attack.
• Remove Immunity and Invincibility effects, including Perfect Immunity and Vanish, before dealing damage.
• Inflict Punish and Perfect Heal Block on all enemies for 3 turns.
• Deal Additional True Damage equal to 50% of the target’s MAX HP if their HP is 50% or greater when attacked.