Werewolf

Class: Magus

HP: 9,989
ATK: 1,024
DEF: 638
MAGIC: 1,024
MR: 432
SPECIAL: 599

HP

Werewolf currently stands number 158 overall in HP and number 29 in the Magus class.

ATK

Werewolf currently stands number 143 overall in ATK and number 10 in the Magus class.

Magic

Werewolf currently stands number 120 overall in magic and number 36 in the Magus class.

Special

Werewolf currently stands number 34 overall in special and number 5 in the Magus class.

Key Skills & Abilities

RANCID BITE(Present Basic Attack)

• Deals 3 hits of true damage to a single target.
• 35% Chance to apply a Toxic Burn for 3 turns on each hit.
• Transform Negative Effects on self into a Random Beneficial Effect.
• Attacks do not wake targets inflicted with Sleep or Perfect Sleep.

WARG OF THE WOODS

• Deal 3 hits of true damage to a single target.
• Gain Shroud for 3 turns.
• Transform each Beneficial Effect, including Golden Effects, on a single target into a Perfect Bleed for 2 turns.
• 50% Chance to Refund Power Cost.
• Instantly gain an Extra Turn.
• Attacks do not wake targets inflicted with Sleep or Perfect Sleep.

SEIDR

Deal 5 hits of true damage based off your Missing HP and Inflict Curse for 2 turns on a random enemy when you take damage. Increase all stats on self by 10% and Transform all Beneficial Effects on self into their Golden version at the start of your turn.