Werewolf

Class: Gunner

HP: 12,837
ATK: 1,129
DEF: 537
MAGIC: 1,129
MR: 537
SPECIAL: 542

HP

Werewolf currently stands number 45 overall in HP and number 8 in the Gunner class.

ATK

Werewolf currently stands number 104 overall in ATK and number 21 in the Gunner class.

Magic

Werewolf currently stands number 82 overall in magic and number 18 in the Gunner class.

Special

Werewolf currently stands number 54 overall in special and number 25 in the Gunner class.

Key Skills & Abilities

YELLOWED FANGS(Present Basic Attack)

• Deals 2 hits of true damage to a single target.
• Deal Additional True Damage for every Golden Effect on the target.
• Grant Immunity to all allies for 1 turn.
• Grant Invincibility to all allies for 1 turn if Golden Effects are present on the target.
• Gain 1 Power for each Golden effect on the target.
• This attack does not wake targets inflicted with Sleep or Perfect Sleep.

BURNING MOONRISE

• Deals 3 hits of true damage to all enemies.
• 50% Chance to inflict Perfect Sleep and Perfect Corruption on all enemies for 2 turns.
• Inflict Blinding Burns on all enemies for 2 turns.
• Grant a Random Offensive Golden Effect to a random ally for the duration of battle if there are no Golden Effects currently on the ally.
• This attack does not wake targets inflicted with Sleep or Perfect Sleep.

NOCTURNAL

Grant Immunity to Sleep, Perfect Sleep, Cleave, and MAX HP reduction effects to all allies. Grant Ascension to all allies for 2 turns if any enemies are inflicted with Sleep at the beginning of your turn.