• Deals physical and magic damage.
• 25% Chance to Critically Strike on each hit.
• Deal one hit of Additional Physical and Magic damage to the enemy based on their ATK and DEF stats if the target has no negative effects present on them.
• 25% Chance for an Extra Turn.
• Deal one hit of Physical and one hit of Magic damage to a single target.
• 50% Chance to Critically Strike.
• Remove Doom, Perfect Disable, and Perfect Death from all allies.
• Gain Fury.
• Grants Immunity and Thorn Shields to all allies for 2 turns.
• 25% Chance to gain an Extra Turn.
• Deals true damage to a single target.
• Marks the target for 3 turns.
• Instantly gain an Extra Turn.
• Marks can be consumed with Perfect Hits to deal true damage.
• Deals one hit of magic damage and one hit of physical damage to all enemies.
• Remove All Shields before dealing damage.
• 50% Chance to Critically Strike.
• Cleanse all allies if any ally is inflicted with Permadeath or Stun.
• Heals all allies based on their MAX HP.
• Grants an additional Healing based on MISSING HP for every Mark on the target.
• Deals true damage to a single target.
• Gain Critical Strike chance with 100% Critical Chance for 2 turns if the enemy is Marked.
• Instantly gain an Extra Turn.
Prevent all allies from taking damage for the first two round of battle. Remove Immunity and Perfect Immunity and inflict Exhaust on up to 2 random enemies at the start of your turn after the first round of battle. Heal 25% of your MAX HP and revive a random ally after each action.